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- VISUAL STUDIO TOOLS FOR UNITY 2018 INSTALL
- VISUAL STUDIO TOOLS FOR UNITY 2018 CODE
- VISUAL STUDIO TOOLS FOR UNITY 2018 WINDOWS
Using (Utf8StringWriter str = new Utf8StringWriter()) Node.Add(new XElement(ns + "LangVersion", "7.3")) & (child.Attributes().FirstOrDefault(attr => = "Condition")?.Value.Contains("'$(Configuration)|$(Platform)'") ? false) Find all PropertyGroups with Condition defining a Configuration and a Platform: XDocument xml = XDocument.Parse(content) If (name.EndsWith("Editor.csproj", StringComparison.InvariantCultureIgnoreCase)) return content ĭebug.Log($"CUSTOMIZING PROJECT FILE: ''")
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Ignore projects you do not want to edit here: ProjectFilesGenerator.ProjectFileGeneration += (string name, string content) => Private class Utf8StringWriter : StringWriter
VISUAL STUDIO TOOLS FOR UNITY 2018 INSTALL
So what you can do is to install a hook which is called when the project file is auto-generated, so you can open the project file yourself and add your customization to it (your customizations are not limited just to changing the language version: you could do more stuff, but you must understand what you are doing here).įor this purpose, place the following script inside the Editor folder: #if ENABLE_VSTU
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However if you edit a csproj file directly, Unity will automatically overwrite it at some point (Unity always auto-generate project and solution files). This doesn't mean that Unity will be able to compile all features of C# 7.3, but at least Visual Studio will not bitch about the features you are trying to use experimentally. We need to tell Visual Studio that your project supports the C# 7.3 language. Any scripts added to this folder will make Unity create a *.Editor.csproj project file, which holds contain scripts aimed to modify the Unity Editor. Now, create a new folder named Editor inside your Assets folder. Edit it and write the this line inside it: -langversion:experimental For that, just create the file mcs.rsp inside your Assets folder.
VISUAL STUDIO TOOLS FOR UNITY 2018 CODE
We want to tell mcs.exe to process the C# code using the new "experimental" features of C# 7. vscode/settings.The Roslyn compiler is now supported in Unity 2018.3, which allows you to use the latest C# 7 features!įor Unit圓D Project Settings -> Player, find the Other Settings section, then under Configuration / Scripting Runtime Version choose. The Unity-Tools command Generate Organizational Folders can be configured to create a set of folders of your choosing, instead of the 5 default ones: Scenes, Scripts, Prefabs, Materials, and Audio. Command: Generate Organizational FoldersĪdded the pallet command "Unity Tools: Generate Organizational Folders" to create some default organizational folders to your project's Assets Folder. Command: Open VSCode DocumentationĪdded the pallet command "Unity Tools: Open VSCode Documentation" to open the Unity Development with VS Code page on the Visual Studio Code Documentation. Use the pallet command "Unity Tools: Search MSFT Documentation" where you can enter whatever you want to search the MSFT documentation for.
VISUAL STUDIO TOOLS FOR UNITY 2018 WINDOWS
Use the pallet command "Unity Tools: Search Documentation" (Shortcut: Cmd+Shift+' on OSX or Ctrl+Shift+' on Windows and Linux) where you can quickly enter whatever you want to search for. Use the pallet command "Unity Tools: Open Documentation for Selection" ( Cmd+' on OSX or Ctrl+' on Windows and Linux) to open the Unity Documentation for the currently selected class. Launch VS Code Quick Open (Ctrl+P) and copy/paste the following command:Įxt install unity-tools Feature list Command: Open Documentation for Selection
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You can install this extension directly from the Visual Studio Marketplace. Possibly! Let me know, I'd love to hear your suggestions on what tools you'd like to see added to this collection. If you want to debug your Unity projects, I would recommend getting Unity's official debugger for Visual Studio Code.
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This is not a comprehensive set of tools for Unity development, nor does it provide any debugging features. Specifically, "Unity.unity-debug" What this extension isn't This extension also acts as an extension package for another Unity related VSCode extension. The goal of this extension is to add miscellaneous functionality to Visual Studio Code for Unity developers. This is an unofficial extension created by Tobiah Zarlez, and is not affiliated in any way with Unity Technologies.
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